While this design definitely didn’t help the game’s longevity, it made for some cool moments where crowds gathered around gamers who had already beaten the game to see the master in action. There was some replay value in the many death scenes that would pop-up, but anyone playing for a while would quickly explore those too. The drawback to it’s trial-and-error style however, meant that players who had gone through the challenge of memorization found little reason to play it again after they had completed the game. Dragon’s Lair found quick popularity as it took more than a few quarters from kids and adults trying to learn how to beat it, especially since it was among the first games to ever charge 50 cents for a single play. The idea of an interactive cartoon was quite novel at the time and stayed relevant for a couple of years after it first launched. It was, in essence, like playing a cartoon. The main point of the game was that, while the player had minimal control over the events that happened on screen, they must make split-second decisions at important moments in order to avoid danger and keep their character alive. These scenes were created by the legendary Don Bluth, who was renowned for works such as An American Tale, Pete’s Dragon, and The Land Before Time, among many others. It was one of the first games to feature high-quality, movie-like animations as part of its gameplay. Today’s news piece is short but sweet as New Wave Toys is adding a new 1/6 scale Dragon’s Lair arcade cabinet to their line of RepliCade miniature cabinets.įor those who grew up visiting arcades in the ‘80s, Dragon’s Lair was a big deal. Buy Arcade Games For Your Dental Office.
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